Please note that without a valid licence you won't have access to all the features.

Version History

2021.3.0 (latest)

  • Ability to hide walls/gate, including saving these changes.
  • Ability to snap wall ends by holding SHIFT.
  • Kept custom parameters after changing behavioral mode.
  • Support for importing up to 8 different Field Potentials.
  • New Stochastic Detours feature in academic settings.
  • Automatic UI scaling at 1.0x, 1.5x and 2.0x depending on screen pixel height.
  • Minor bug fixes:
  • Minor UI flow issues.
  • InputField links that were broken with Unity upgrades.


  • Updates to pathfinding view grid (forward slash key).
  • Scales automatically starting from 6000.
  • Logarithmic scaling (smaller values are better seen).
  • New behaviour tab in academic options.
  • Changed icons.
  • Stochastic paths feature, with options for exponential decay.
  • Stochastic stopping feature, with options for field potential modifiers.
  • Removed clueless phase.
  • Bug fixes:
  • Opening field potential while file locked.


  • Can now change the level of an Image: Ctrl + PgUp/Down.
  • Ability to set the staircase direction.
  • Improved performance by limiting queue length to 4.
  • Internally implemented realtime heatmap display (macro view).
  • Bug fixes:
  • Train display.
  • Highlighting under mouse.
  • Opening bidirectional ticket gates.
  • Negative SSx values now work as intended.


  • Simulation now defaults to normal behaviour.
  • Major bug fixes:
  • Mouse interaction.
  • Object height scaling.
  • Overlapping staircases handling.
  • Prefab and staircase duplicating.
  • Avoidsquare clicking.
  • Other minor fixes.


  • Tweaked repulsion and attraction force parameters for better accuracy.
  • Security improvements.
  • Improved modularity.
  • Showing VertexIDs for gates.
  • UnityEngine 2021.
  • Major bug fixes:
  • Bench and Exit Sign IDs
  • Room floor of trains correctly hidden.
  • Train tracks correctly displayed.
  • Designated gate UI.
  • Prefabrication slider UI overlaps.
  • Academic settings tooltips.
  • Escalator height scaling correctly.
  • Corrupted wall handling.
  • Retrieving room area information before pathfinding grid had finished scanning.
  • More robust mouse interaction handling.
  • Other minor fixes.


  • Localization support for Chinese language
  • Ability to place prefabricated rooms and barricade obstacles.
  • Ability to customize group sizes (no limit).
  • Slightly tweaked default force parameters.
  • UI changes:
  • Handling changes to user mouse interaction.
  • New toolbar interface (much improved and faster).
  • Other theme changes.
  • Limiting creation to within environment bounds.
  • Licensing and trial option upgrades.
  • Major bug fixes:
  • Multiple carriage trains no longer crashing.
  • Agents who take too long to alight a train get destroyed.
  • Other minor fixes.


  • Importing DXF: ability to select type (wall/barricade/low barricade).
  • New items: bench seats and exit signs (no behaviour yet).


  • Improved pathfinding grid penalty display (shortcut: forward slash / )


  • HoloLens interface and networking upgrades.
  • Space Syntax Inputs.
  • Environment accuracy increased from 10 cm to 1 mm.
  • New materials for walls, room floors and ground
  • Major bug fixes.


  • HoloLens networking performance enhancements.
  • Licence validation improvements.
  • DXF importing (WIP). Exporting z-axis.
  • User interface improvements and fixes.
  • Major bug fixes, especially in collision avoidance and barricades.


Note: This version changes the save file format. Previous files may be incompatible.
  • Basic HoloLens support.
  • Performance enhancements.
  • Major bug fixes.


  • Command line control.
  • Minor bug fixes.


  • Minor bug fixes, especially in ticket gates and waitpoints.


  • Minor bug fixes.


  • Major bug fixes.
For older versions, please contact us.

Recommended System Requirements

PeakHour Crowd is a computationally intense piece of software, and while it will run on lower end computers, for the best experience with simulation speeds and graphical fidelity, we recommend at least the following specifications:
  • Intel Core i5 or equivalent
  • GTX 1050 Ti or equivalent
  • 8-16GB of RAM
  • 200 MB of disk space
  • Windows 10 (required)


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PeakHour Urban Technologies